Specialized in 3D modeling, game-dev assets, and creative programming. Cool & fun results.
I define myself as a Digital Creator. I chase smooth and fun—I work with efficient solutions and a brutalist aesthetic, where raw materials like low-poly geometry, PSX-style textures, and even bare lines of code are treated as part of the aesthetic. My workflow spans the entire asset-development pipeline: from concepting in Blender, to low-poly modeling and retro texturing, to implementation and optimization. Beyond game assets, I also work in 3D printing—custom models, functional prints, and hand-painted pieces—plus the occasional just-for-fun website.
2022 - Present
Freelance
Responsible for creating 3D assets for games and other project, including low-poly models, PSX-style models and more.
July 2024-August 2024
Softserve
I took part in a summer practice programme within UVT, where I learned about Cloud platforms, Linux and more
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Focus on fun & efficient assets ranging from low-poly models to PSX-style models and more.
3D LOW POLY ASSET PACKS, PSX-STYLE MODELS AND MORE.